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1. Corpse Salvage - A New Proposition - in Player Features and Ideas Discussion [original thread]
Balthazar Lestrane wrote: Quote: Contractable - allows players to sell clones in remote areas Why would I buy your clone with your face, hair, eyes, DNA ? Well, for starters since it was built out of salvaged parts, its not my fea...
- by Miranda Ctan - at 2013.07.29 17:37:00
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2. Raise the Black Flag... - in Player Features and Ideas Discussion [original thread]
Zakeus Djinn wrote: I like where you're going with this, but maybe something like an implant would be better suited for it than a ship class. Tie this in with my corpse salvage idea - https://forums.eveonline.com/default.aspx?g=posts&t=...
- by Miranda Ctan - at 2013.07.29 17:13:00
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3. Corpse Salvage - A New Proposition - in Player Features and Ideas Discussion [original thread]
I'm of the opinion that nothing in game should be wasted, and as-is corpses serve no purpose right now other than clutter in space and/or hangars. I'm sure salvaging corpses for implants, or parts of implants, has been suggested many times - so I...
- by Miranda Ctan - at 2013.07.29 17:08:00
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4. [IDEA] Give skill points as a reward for completing PvE missions/Ratting/Bounty&... - in Player Features and Ideas Discussion [original thread]
I'm commander shepard and this is literally the worst idea ever
- by Miranda Ctan - at 2013.07.03 14:31:00
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5. Jump clone timer - in Player Features and Ideas Discussion [original thread]
Same reply I give every time one of these threads pops up: Just make the 24h cooldown unique per clone, not universal. Keeps it relatively balanced, but allows for more flexibility.
- by Miranda Ctan - at 2013.05.01 16:06:00
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6. Small improvement to Mission tracker - in Player Features and Ideas Discussion [original thread]
Come on, some missioner somewhere has got to have an opinion here. nobody else thinks this is a good idea?
- by Miranda Ctan - at 2013.01.04 18:39:00
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7. Small improvement to Mission tracker - in Player Features and Ideas Discussion [original thread]
I love that we now have a little tracker for our missions right under where the autopilot route shows up, but I feel that it could be improved. As-is, it shows where the mission was assigned and where the bookmark is, so that they can both be eas...
- by Miranda Ctan - at 2013.01.03 20:35:00
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8. Adding new highway regions without station beween the corners of eve - in Player Features and Ideas Discussion [original thread]
Hemmo Paskiainen wrote: Idea: Connect the 6 corners of 0.0, high sec and low sec with 6 new regions (6*3=18 = 3 entrances per region), acting like a highway that shortens travel from and to other side of eve but it incredibly dangerou...
- by Miranda Ctan - at 2012.12.11 14:55:00
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9. An Idea for Drones - in Player Features and Ideas Discussion [original thread]
I don't think it'd work if implemented exactly as described above, but I think you're on the right track of thinking at least.
- by Miranda Ctan - at 2012.12.04 15:48:00
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10. Racial pods - in Player Features and Ideas Discussion [original thread]
Destination SkillQueue wrote: The pod is of Jove racial design and needs to fit in every ship in the universe, so there can't be major differences in the pods. If you need to explain it lore-wise, I'm sure in the past 10 or however many year...
- by Miranda Ctan - at 2012.11.26 16:17:00
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11. Racial pods - in Player Features and Ideas Discussion [original thread]
Darenthul wrote: Would be kinda cool, I mean obviously not high priority, but still cool. Definitely not high priority, but they're just pods. An intern could probably knock them out in a day each. Its not like they'd have any balance issue...
- by Miranda Ctan - at 2012.11.26 16:16:00
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12. Racial pods - in Player Features and Ideas Discussion [original thread]
This is just a small change that I think would add a nice little bit of flavor to the game. Why not have racial pod designs? We already have the racial rookie ships that are given to a player based on their heritage, having a few different pod mo...
- by Miranda Ctan - at 2012.11.26 16:08:00
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13. Drone repair module - in Player Features and Ideas Discussion [original thread]
Bearparts wrote: Armor reppers can't fix structure. If your drones are taking hull damage you're doing it wrong.
- by Miranda Ctan - at 2012.11.08 17:36:00
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14. Please Give us the Ability to Make Contracts to Our Militia - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Yeah, its not like anyone can make an alt and join the militia 1 minute later. Just make the contracts public. There's always a workaround, but the fact is that most people will not do this. I think OP has a good idea...
- by Miranda Ctan - at 2012.11.06 19:28:00
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15. Minor PI Improvement: Power Plant - in Player Features and Ideas Discussion [original thread]
I can dig it.
- by Miranda Ctan - at 2012.11.02 20:35:00
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16. Web Bubbles - in Player Features and Ideas Discussion [original thread]
I guess you do have a point about making them bigger, as it does make sense. I had proposed making them smaller figuring people would cry "OP!" but in practice it does seem like something that'd want/need a larger area of effect.
- by Miranda Ctan - at 2012.11.02 16:37:00
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17. Web Bubbles - in Player Features and Ideas Discussion [original thread]
We've got warp disruption bubbles, why not webs too? They'd behave just as you'd expect them to, but with a smaller radius than warp bubbles. Maybe a large web would have about the same radius as a medium warp bubble. To combat the obvious ridic...
- by Miranda Ctan - at 2012.11.02 15:58:00
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18. New Item Suggestion: Beacons - in Player Features and Ideas Discussion [original thread]
Definitely needs adjusting, as I don think it'd work as proposed by OP, but I support the idea 100% I'd make the duration closer to that of a jetcan, or possibly have variants of different durations. It'd also naturally require a level or 2 in An...
- by Miranda Ctan - at 2012.11.01 16:36:00
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